Story:

You wake up to find yourself in the middle of a dense, mysterious forest. The air is thick with the scent of pine and wildflowers, and a gentle breeze rustles through the leaves above. As you stand up and look around, you realize that you have no memory of how you got here or even who you are. All you know is that you must find a way out of this enchanted forest and uncover the secrets it holds.

Objective:  

Your goal is to navigate through the forest, solve puzzles, interact with characters, and ultimately discover the truth about your identity and how you ended up in this magical place.

Gameplay:

  1. Exploration: You can move in four directions (north, south, east, west) through text commands like "go north" or simply "n" for short.
  2. Inventory: You start with an empty inventory but can pick up items like keys, potions, and tools along the way. Use the "inventory" command to check what you're carrying.
  3. Interactions: Engage with objects and characters using commands like "examine," "talk to," or "use" followed by the object's name.
  4. Puzzles: Encounter various puzzles such as riddles, mazes, and hidden object challenges that block your progress. Use your wits and acquired items to solve them.
  5. Choices: Your decisions impact the outcome of the story. Choose wisely when interacting with characters or making decisions at crossroads.


StatusReleased
PlatformsHTML5
Rating
Rated 2.3 out of 5 stars
(3 total ratings)
AuthorRagi
GenreAdventure
TagsText based

Comments

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Under Embed options in your game's project page, can you please select Click to launch in full screen so that it opens in the full browser window, rather than an iframe. The latter is unusable. This is unrelated to Adventuron's default opening in full screen.

Can you also fill out the game_information{} section in your source code so that you don't get the error message at the start of the game. As a minimum, you need copyright_message, game_name, game_version, uuid, written_by and year_of_release.